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	<title>pixelduckgames.com</title>
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	<link>http://pixelduckgames.com</link>
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	<pubDate>Sat, 28 Mar 2009 07:23:42 +0000</pubDate>
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		<title>What have I been up to?</title>
		<link>http://pixelduckgames.com/archives/187</link>
		<comments>http://pixelduckgames.com/archives/187#comments</comments>
		<pubDate>Sat, 14 Mar 2009 21:52:43 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Batman]]></category>

		<category><![CDATA[Contest]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/?p=187</guid>
		<description><![CDATA[Okay so the last couple months since the release of Chain of Fire have been crazy.  While working on Chain of Fire, I got really behind on school so I&#8217;ve just been catching up.
I was also working on an entrance portfolio for the world famous animation program at Sheridan College.
Anyways, Flash game wise, I decided [...]]]></description>
			<content:encoded><![CDATA[<p>Okay so the last couple months since the release of Chain of Fire have been crazy.  While working on Chain of Fire, I got really behind on school so I&#8217;ve just been catching up.</p>
<p>I was also working on an entrance portfolio for the world famous animation program at Sheridan College.</p>
<p>Anyways, Flash game wise, I decided to take ATMC under my wing and give it a second shot.  I started rebuiling the game from the bottom up in AS3, but then I came across an amazing contest.  Basically you submit an idea for a Batman game (Batman: Brave and the Bold). They pick the 10 best ideas and green light them to go and make the game.  Then when all the games are done they pick the best one.   The top prize is $9k plus a $15k contract to make a second game.</p>
<p>A chance to work for the Batman?!  I can&#8217;t pass it up.  Winning this contest would be like a dream.</p>
<p>So I&#8217;ve now watched all the episodes of Batman: Brave and the Bold and I&#8217;m brainstorming ideas.</p>
<p>I&#8217;m totally psyched.</p>
<p>Anyways that&#8217;s what I&#8217;ve been up to.</p>
<p>Later.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelduckgames.com/archives/187/feed</wfw:commentRss>
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		<title>Several Games Added!</title>
		<link>http://pixelduckgames.com/archives/303</link>
		<comments>http://pixelduckgames.com/archives/303#comments</comments>
		<pubDate>Sat, 14 Mar 2009 21:14:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/?p=303</guid>
		<description><![CDATA[That&#8217;s right I went and dug through some old files and found some of my first games!
Check out the &#8220;Mike&#8217;s Old Stuff&#8221; link on the Games page or click here.
Have fun!
]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right I went and dug through some old files and found some of my first games!</p>
<p>Check out the &#8220;Mike&#8217;s Old Stuff&#8221; link on the Games page or <a href="http://pixelduckgames.com/games/mikes-old-stuff">click here</a>.</p>
<p>Have fun!</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelduckgames.com/archives/303/feed</wfw:commentRss>
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		<item>
		<title>Chain of Fire - Game Update *Release*</title>
		<link>http://pixelduckgames.com/archives/170</link>
		<comments>http://pixelduckgames.com/archives/170#comments</comments>
		<pubDate>Tue, 27 Jan 2009 19:56:47 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[Chain of Fire]]></category>

		<category><![CDATA[Game Releases]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/?p=170</guid>
		<description><![CDATA[Chain of Fire is now released!!! For this week it is in beta testing and is only available on bubblebox.com (the game&#8217;s sponsor).  Make sure to check your favourite portals for the world wide release on February 4th.  For now, you can check it out on bubblebox.
Later
*Jan 29  EDIT*
Chain of Fire has been realeased early!
]]></description>
			<content:encoded><![CDATA[<p>Chain of Fire is now released!!! For this week it is in beta testing and is only available on bubblebox.com (the game&#8217;s sponsor).  Make sure to check your favourite portals for the world wide release on February 4th.  For now, you can <a title="Play Chain of Fire" href="http://www.bubblebox.com/game/Skill/1257.htm" target="_blank">check it out on bubblebox.</a></p>
<p>Later</p>
<p>*Jan 29  EDIT*</p>
<p>Chain of Fire has been realeased early!</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelduckgames.com/archives/170/feed</wfw:commentRss>
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		<item>
		<title>Ball Balance 2 - Experiment</title>
		<link>http://pixelduckgames.com/archives/48</link>
		<comments>http://pixelduckgames.com/archives/48#comments</comments>
		<pubDate>Tue, 30 Dec 2008 04:26:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[Experiments]]></category>

		<category><![CDATA[balance]]></category>

		<category><![CDATA[ball]]></category>

		<category><![CDATA[experiment]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/blog/?p=48</guid>
		<description><![CDATA[Hey,So in the comments I got for Ball Balance on Newgrounds, someone said I should make a whole course that you have to roll through while staying on the ball.  Well, the other night, just for fun, I made stuck a little scrolling engine on Ball Balance and it looks pretty good.  Don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Hey,<br />So in the comments I got for Ball Balance on Newgrounds, someone said I should make a whole course that you have to roll through while staying on the ball.  Well, the other night, just for fun, I made stuck a little scrolling engine on Ball Balance and it looks pretty good.  Don&#8217;t know where I&#8217;m going with it thogh<br /><a href="http://megaswf.com/view/60172d7ce0165655005a38be5cf814df.html">Check it out.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelduckgames.com/archives/48/feed</wfw:commentRss>
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		<item>
		<title>Chain of Fire - Game Update #2</title>
		<link>http://pixelduckgames.com/archives/47</link>
		<comments>http://pixelduckgames.com/archives/47#comments</comments>
		<pubDate>Tue, 30 Dec 2008 04:22:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[Chain of Fire]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/blog/?p=47</guid>
		<description><![CDATA[Okay, HUGE update.  All the levels are done.  Me and my brother got right to work and finished all the levels in a couple days.  I took another few days to plug them all in and do some editing on them.  I fixed a couple things that people pointed out.  [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, HUGE update.  All the levels are done.  Me and my brother got right to work and finished all the levels in a couple days.  I took another few days to plug them all in and do some editing on them.  I fixed a couple things that people pointed out.  Now the game is complete and is on FlashGameLicense and I&#8217;m just waiting for sponsor approval.  Then I wait for actual sponsors.<br />Guh&#8230;<br />Waiting&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelduckgames.com/archives/47/feed</wfw:commentRss>
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		<item>
		<title>Chain of Fire - Game Update #1</title>
		<link>http://pixelduckgames.com/archives/46</link>
		<comments>http://pixelduckgames.com/archives/46#comments</comments>
		<pubDate>Wed, 10 Dec 2008 04:29:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[Chain of Fire]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/blog/?p=46</guid>
		<description><![CDATA[Okay so think is about time to write something about Chain of Fire.  It&#8217;s almost done so there&#8217;s lots to say.
The Story:
So one day I decided to take a break from ATMC and make a flame effect.  I wanted it to work almost like a filter.  Where I could just apply it [...]]]></description>
			<content:encoded><![CDATA[<p style = "text-indent: 20px">Okay so think is about time to write something about Chain of Fire.  It&#8217;s almost done so there&#8217;s lots to say.
<p>The Story:
<p style = "text-indent: 20px">So one day I decided to take a break from ATMC and make a flame effect.  I wanted it to work almost like a filter.  Where I could just apply it to a MovieClip and no matter what the shape of the mc. it would look like it were on fire.  So I wrote up a quick demo in AS 1.0 and it looked great and it was actually pretty easy to get it to look right.
<p style = "text-indent: 20px">Now, for testing purposes, I had made a really quick run-cycle animation.  And when I saw it on fire&#8230; it just looked so funny.  Then the ideas start to bounce around in my mind and before I knew it, Chain of Fire was born.
<p>Progress:
<p style = "text-indent: 20px">Originally it was only going to be a quick one-week game but once I had fully developed the concept it was obvious that it would be a much bigger project.  Giving it level designs instead blank maps with harder goals each level, increases the amount of work exponentially.  To fix this, I handed the job off to my brother who is good at that stuff.  Problem is he doesn&#8217;t really communicate with me&#8230; at all.  Like I&#8217;ll send him an email and he won&#8217;t see it for like a week.  On top of that, he only has Flash MX 2004, so I had to make special versions of the level editor and the game engine so that he could make levels and test them.
<p style = "text-indent: 20px">Another set back was the fire effect.  Yes it was easy to get it to look right, but optimization was a huge problem.  Having more than ten burning guy&#8217;s on screen at once took the frame rate from 40 fps to 20.  That was completely unacceptable.  But in the end, I spent more hours trying different optimizations than anything else.  To get it right I had to do something completely weird, but it works.  Now I can have as many guys burning as I want.
<p style = "text-indent: 20px">So right now Chain of Fire is on flashgamelicense.com sans levels and the fire effect optimization.  People are saying that it needs objectives like every other chain reaction game so I&#8217;m going to put that in along with a &#8216;free-play&#8217; mode where you can just play whatever level you want and just have fun.
<p style = "text-indent: 20px">Alright so now I&#8217;m all caught up on Chain of Fire.  A lot happened that I didn&#8217;t write.  I sort of wish I&#8217;d been writing since the beginning but whatever.
<p>Later.</p>
]]></content:encoded>
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		<item>
		<title>Game Update *Release* - Ball Balance</title>
		<link>http://pixelduckgames.com/archives/45</link>
		<comments>http://pixelduckgames.com/archives/45#comments</comments>
		<pubDate>Tue, 09 Dec 2008 03:11:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[Ball Balance]]></category>

		<category><![CDATA[Game Releases]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/blog/?p=45</guid>
		<description><![CDATA[This is my first game in a really long time.  Basically, Sunday afternoon I decided to just kinda throw it together.  I&#8217;ve wanted to test mochiads for a long time now, just to see how it works.  I wanted to make something really quick that wouldn&#8217;t matter how good it did.  [...]]]></description>
			<content:encoded><![CDATA[<p>This is my first game in a really long time.  Basically, Sunday afternoon I decided to just kinda throw it together.  I&#8217;ve wanted to test mochiads for a long time now, just to see how it works.  I wanted to make something really quick that wouldn&#8217;t matter how good it did.  Kinda like an experiment.  Well, I did it.  It is Ball Balance.  Check it out on <a href="http://www.newgrounds.com/portal/view/472862">Newgrounds</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelduckgames.com/archives/45/feed</wfw:commentRss>
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		<item>
		<title>Game Update # 1</title>
		<link>http://pixelduckgames.com/archives/44</link>
		<comments>http://pixelduckgames.com/archives/44#comments</comments>
		<pubDate>Mon, 08 Dec 2008 00:30:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[ATMC]]></category>

		<category><![CDATA[Ball Balance]]></category>

		<category><![CDATA[Chain of Fire]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/blog/?p=44</guid>
		<description><![CDATA[Okay so this is my first game update.  Technically, I have 3 games in the works:
1)  ATMC-  about 80% complete.  Progress has completely stopped on this one.  Why?  That&#8217;s something for another post&#8230;
2)  Chain of Fire -  This one&#8217;s about 50% complete.  I can&#8217;t put an [...]]]></description>
			<content:encoded><![CDATA[<p>Okay so this is my first game update.  Technically, I have 3 games in the works:</p>
<p>1)  ATMC-  about 80% complete.  Progress has completely stopped on this one.  Why?  That&#8217;s something for another post&#8230;</p>
<p>2)  Chain of Fire -  This one&#8217;s about 50% complete.  I can&#8217;t put an accurate percent on that because my bro is designing the levels and he doesn&#8217;t really communicate with me at all&#8230;  But most of the stuff on my end is done.  I&#8217;ll write more about this game in another post.</p>
<p>3)  Ball Balance - This one is 100% complete and will be released tomorrow.  More of an experiment really.</p>
<p>Those are my games.  From now on I will post updates on individual games.</p>
]]></content:encoded>
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		<item>
		<title>Hello World!</title>
		<link>http://pixelduckgames.com/archives/42</link>
		<comments>http://pixelduckgames.com/archives/42#comments</comments>
		<pubDate>Sun, 16 Nov 2008 14:32:00 +0000</pubDate>
		<dc:creator>Mike Sebele</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixelduckgames.com/blog/?p=42</guid>
		<description><![CDATA[Hello and welcome to the blog of Flash game developer asagoPAN!  I&#8217;ll be using this blog to post updates on current projects, maybe some tutorials and other random things.  I haven&#8217;t released any games in a long time but I do have a couple games in the works.  You can ckeck out [...]]]></description>
			<content:encoded><![CDATA[<p>Hello and welcome to the blog of Flash game developer asagoPAN!  I&#8217;ll be using this blog to post updates on current projects, maybe some tutorials and other random things.  I haven&#8217;t released any games in a long time but I do have a couple games in the works.  You can ckeck out some really old stuff of mine on newgrounds under the user name &#8220;<a href="http://kankuroo.newgrounds.com/">kankuroo</a>.&#8221;</p>
<p>That&#8217;s it for now.  Peace,</p>
<p>asagoPAN</p>
]]></content:encoded>
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